Abilities

Ability's allow units to preform special actions.

There are 3 ways an ability can be attached to a unit Native: If an ability is native it means it comes naturally on the unit, but it can be swapped to another unit using the barracks building.

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Unique: If an ability is unique it comes naturally on the unit and it can never be swapped to any other unit.

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Ring: ring abilities can be moved from one unit to another as long as they have ring slots.

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There are 4 main Ability types.

Passive
Passive abilities are used either constantly or periodically without the player taking any actions. Passive abilities tend to benefit greatly from proper positioning.

Attack
Attack Abilities activate when a unit attacks. Usually they extend the range of the attack to new spaces.

Point & Click
Point and click abilities are activated when the player clicks on the unit and then clicks on an enemy unit.

Movement
Movement abilities are triggered by moving a unit or attempting to move them into an enemy.