
Buildings can be used to gather resources and modify unit's and items.
Buildings can be built once you have acquired the building blueprint from the salvage shop. After you have the blue print you can build that type of building as many times as you want, but it will cost you salvage each time.
There are 5 types of buildings, and each building has 5 rarity versions, common, uncommon, rare, mythic and legendary. This makes for a total of 25 blueprints to collect.
Blacksmith

The Blacksmith can be used to forget two items together resulting in a stronger item.
Rarity______ | Build Cost | Percent Of stat transferred | Use Cost | Cool Down Kills |
---|---|---|---|---|
1 Common | 150 salvage | 20% | 10 gold | 100 kills |
2 Uncommon | 250
salvage |
30% | 15 gold | 90 kills |
3 Rare | 600 salvage | 40% | 20 gold | 80 kills |
4 Mythic | 1000 salvage | 55% | 30 gold | 70 kills |
5 Legendary | 2000 salvage | 75% | 50 gold | 50 kills |
Barracks

The barracks is used to teach a percentage of a chosen stat from one unit to another.
Rarity______ | Build Cost | Percent Of stat transferred | Use Cost | Cool Down Kills |
---|---|---|---|---|
1 Common | 150 salvage | 20% | 10 gold | 100 kills |
2 Uncommon | 250
salvage |
30% | 15 gold | 90 kills |
3 Rare | 600 salvage | 40% | 20 gold | 80 kills |
4 Mythic | 1000 salvage | 55% | 30 gold | 70 kills |
5 Legendary | 2000 salvage | 75% | 50 gold | 50 kills |
Town Hall

The town hall gives out bounties on certain units. Once you have killed the amount of units the town hall requires you can collect the bounties reward which yields gold.
The goal of town hall bounties is always to kill a certain type of unit class. The reward varies based on the unit class.
Infantry: + 0 gold
Ranged: + 5 gold
Enchanters: + 15 gold
Healers: + 15 gold
Special + 15 gold
Rarity______ | Build Cost | Bounty Reward | kills Needed |
---|---|---|---|
1 Common | 150 salvage | 10 + type | 10 |
2 Uncommon | 250
salvage |
20 gold + type | 12 |
3 Rare | 600 salvage | 40 gold + type | 15 |
4 Mythic | 1000 salvage | 70 gold + type | 20 |
5 Legendary | 2000 salvage | 100 gold + type | 25 |
Refinery

The Refinery passively gives you salvage for every unit you retire. The refinery does stack with other refineries you build, and there is no limit to this stack other than the 12 building limit.
Rarity______ | Build Cost | Salvage Per Unit |
---|---|---|
1 Common | 100 salvage | 4 salvage |
2 Uncommon | 250
salvage |
8 salvage |
3 Rare | 500 salvage | 12 salvage |
4 Mythic | 1000 salvage | 15 salvage |
5 Legendary | 1500 salvage | 20 salvage |
Day Care

The day care give the unit placed inside it Xp every time 5 enemies are killed in any battle.
Rarity______ | Build Cost | Xp Per 5 Kills |
---|---|---|
1 Common | 150 salvage | 2 Xp |
2 Uncommon | 250
salvage |
4 Xp |
3 Rare | 600 salvage | 8 Xp |
4 Mythic | 1000 salvage | 15 Xp |
5 Legendary | 2000 salvage | 20 Xp |