Raven's Path Wiki
CrownPage

Crown Skills are found in the crown menu on the bottom left of the main menu bar in Raven's Path.

These skills provide various global upgrades. Some of these upgrades are related to unit classes and others improve player utilities outside of battle.

Crowns, which are used to purchase crown skills come in 5 colors, red, yellow, blue, green, and purple. These correlate with unit classes. You can acquire crowns by doing portal missions with the crown reward type, by retiring units, or by getting a certain amount of kills with a unit who is already rank 5.

There are 25 crown skills, but you will only be able to view the skills directly after the skill you just unlocked.

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Infantry Crown Skills (Red)[]

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Army Size[]

ArmySize

This skill increases the max amount of units you can put in your army at one time.

Max: 8

Initial cost: 1 Infantry Crown

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Infantry Defense[]

Def

This skill increases the defense of all infantry units

Max: 30 defense

Initial cost: 1 Infantry Crown

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Infantry Attack Speed[]

AtkSpeed

This skill increases an infantry unit's attack speed when it is standing to the left or right of another infantry unit.

Max: 30%

Initial cost: 1 Infantry Crown

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Infantry Bleed Damage[]

Bleed

This skill causes enemies hit by infantry attacks to take extra damage over time that is a percentage of the initial damage dealt.

Max: 50%

Initial cost: 1 Infantry Crown

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Gold Per Mission[]

Gold

This skill yields a small amount of extra gold after you are victorious on any mission.

Max: 20 gold

Initial cost: 4 Infantry Crowns

Ranged Crown Skills (Yellow)[]

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Collection Size[]

CollectionSize

This skill controls the amount of units you are able to store in your collection at one time.

Max: 1000 units

Initial cost: 2 Ranged Crowns

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Aimed Critical Shot[]

AimedCrit

This skill guarantees the next aimed shot from a ranged unit will hit and critical. It also increases the speed of the projectile. The cool down starts at 6 seconds and can be upgraded.

Max: 2 second cool down

Initial cost: 2 Ranged Crowns

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Ranged Attack Speed[]

AtkSpeed-0

This skill increases the attack speed of all ranged units.

Max: 30%

Initial cost: 2 Ranged Crowns

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Chest Item Chance[]

Items

This skill increases the chance of getting an item in a chest from the gold shop. Over 100% chance has a chance to yield more than one item.

Max: 200%

Initial cost: 2 Ranged Crowns

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Ranged Accuracy[]

Accuracy

This skill increases the accuracy of all ranged units.

Max: 30%

Initial cost: 2 Ranged Crowns

Enchanter Crown Skills (Blue)[]

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Enchanter Self Buff[]

SelfBuff

This skill allows enchanters to receive a percentage of the buff they are giving out.

Max: 160%

Initial cost: 2 Enchanter Crowns

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Building Cost Reduction[]

BuildingPrice

This skill reduced the amount of salvage it takes to build a building.

Max: 30%

Initial cost: 5 Enchanter Crowns

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Building Space[]

BuildSpace

This skill increases the amount of spaces you have to build buildings

Max: 12 spaces

Initial cost: 2 Enchanter Crowns

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Enchanter Ability Power[]

AbilityPower

this skill increases the general power of any abilities an enchanter unit may have including rings they are using. This effects many abilities including heals and buffs.

Max: 30

Initial cost: 2 Enchanter Crowns

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Enchanter Ability Cool Down[]

CoolDown

This ability effects how often an enchanter is able to use an ability. This applies to rings the enchanter is holding.

Max: 40%

Initial cost: 2 Enchanter Crowns

Healer Crown Skills (Green)[]

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Healer Self Healing[]

SelfHeal

This skill causes healer units to heal automatically over time.

Max: 15 health per second

Initial cost: 2 Healer Crowns

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Re-Roll Portal Missions[]

RerollPortal

This skill allows you to roll new portal missions to choose from 1 time per battle.

Max: 1 Re-Roll

Initial cost: 5 Healer Crowns

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More Item Salvage[]

ExtraSalvage

this skill provides extra salvage gain when items are scrapped.

Max: 100% extra salvage

Initial cost: 2 Healer Crowns

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Death Recovery[]

Deathheal

this skill recovers a percentage of the health of all friendly units whenever a friendly unit dies. Health Recovery happens over a period of 5 seconds.

Max: 100% Heal

Initial cost: 2 Healer Crowns

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Healer Ability Power[]

AbilityPower-0

this skill increases the general power of any abilities a healer unit may have including rings they are using. This effects many abilities including heals and buffs.

Max: 30 ability power

Initial cost: 2 Healer Crowns

Special Crown Skills (Purple)[]

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Special Life Steal[]

LifeSteal

This ability causes special units to steal life from units they attack based on a percentage of the damage they deal.

Max: 30%

Initial cost: 3 Special Crowns

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Special Item Effect[]

SpecialItems

This skill increases the effect item stat boosts have when equipped to special units.

Max: 30%

Initial cost: 2 Special Crowns

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Special Berserk[]

Berserk

This skill gives specials a chance to avoid death and instead go berserk making them invincible for 4 seconds and healing them to half health during this time.

Max: 25% Berserk Chance

Initial cost: 5 Special Crowns

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Increase Crowns[]

ExtraCrowns

This skill increases the amount of crowns you get when you retire a unit by 1.

Max: 1 extra crown.

Initial cost: 10 Special Crowns

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Chest Magic Find[]

MagicFind

This skill increases your chance of finding more rare items and units in gold shop chests.

Max: 30% extra magic find

Initial cost: 5 Special Crowns